Resolve was founded in Spring 2015 with a specific goal in mind: Raiding with a focused and progress-orientated mindset, on a light raiding schedule. The founding team was mostly comprised of remnants from an older "Heroic" Guild on Earthen Ring (EU) who used to successfully raid in the highest PVE difficulties back in Wrath of the Lich King and Cataclysm. Several years later, we found ourselves itching to do progression raiding once more, yet changes in our real life schedules meant we needed to have a more lenient and casual timetable.
Thus Resolve was created, a purely PVE raiding guild of comprised of experienced and high-achieving players, aiming to tackle each Tier of content on a 2 raids per week schedule. We always aim to clear Heroic content swiftly and progress through Mythic mode, the end goal being to tick off every single boss available on our raiding checklist.
We like to describe ourselves as a guild with a "hardcore" attitude during raids, but casual raid times. You will find that we value efficiency, organisation and preparation in our approach to raiding, in order to make the most of the time available. Quality over quantity, as they say!
One thing to note: due to the time-limited nature of our raiding schedule, we generally attract talented PVE players that have limited gaming time. As a result, some people may find Resolve to be less active than other raiding guilds outside of raid nights, and there is definitely some truth in that. So we prefer laying it out in the open: any applicant must be aware that while a good portion of our members are very active players, generally we aren't playing 24/7 and some of us only play the game for our raids.
While the guild's primary focus is centered around our 2 nights of progression raiding, there is still a solid amount of PVE activities that members usually organise on offdays (Mythic+ groups, alt raids,...). But beyond that, if you are looking for a guild that offers daily scheduled activities and events with 30+ members online every day, then we possibly aren't the right fit for you.
If however you are looking to enjoy progression raiding twice a week and make the absolute most of your playtime, then you're probably looking at the right place!
Recruitment and Applications
Resolve is always looking out for stand-out players to join our ranks. You will find details on what we're looking for currently on our website's Home Page. If you're interested in applying to join, please fill out our application form. Don't be scared by the lengthy format, it's all with the purpose of getting to know you better, and avoiding misunderstandings later on!
Should you have any questions regarding recruitment or specific scenarios (eg group applications or classes not on the active recruitment list) don't hesitate to make a thread in the Public Forums section or, for more privacy, contact Resolve's Officers via PM so we can have a chat.
Guild Ranks and Hierarchy
Resolve is currently run by a team of 4 Officers with no distinct hierarchy amongst them. You can reach any of the Officers via Battletag:
Beyond that, you will find in our Guild two other ranks: Members, and Trialists. These ranks are self-explanatory, Members being full-time core raiders and Trialists being new recruits still in the process of proving themselves.
There is no set duration for our Trial periods; they can vary greatly depending on the individual. Some applicants quickly become an obvious fit, but it can also take more time in certain cases.
Note: We had some fun naming the in-game guild ranks to fit the Resolve theme, and as such it can be confusing to figure out what each rank corresponds to. If you are part of the guild, you will find in the Guild Info tab a full list of guild ranks and what each of them means.
Preparation and Prerequisites
Here is a list of things we expect from every raider in Resolve in order for the raids to function optimally:
Read tactics and watch a video guide from a reliable source (www.icy-veins.com , FatbossTV...) for the raid's next progress fight(s).
Class knowledge: research and know what your class can specifically bring in different fights.
Potions and flasks: Mandatory in every raid. Always bring the best potions and flasks, and use them without fail.
Food buffs: At minimum the 300 stat food buffs are expected. On difficult progression, the requirement can increase to 375 stats. Make sure you always carry enough of both to fill those needs.
Enchantments and gems: have the best enchantment and gems for your current gear.
Augment runes: can be required on difficult progression, always carry enough to fill your needs.
Note: The Guild can assist and support members economically struggling with some of these requirements. Contact officers if you have difficulty with mats or gold. There should be NO excuse for ever failing to meet any of these expectations.
Because we raid in the highest difficulties, and do so with less time than most, we ask from all our Raiders to achieve a high level of gameplay. We expect everyone to be squeezing the most that they can out of their character through optimisation, preparation, and mastering their class's rotations, strengths and weaknesses. This expectation holds not only for the Trial period but also through your raids as a Member.
That being said, we believe highly in self-improvement and internal coaching. If we judge that a raider isn't performing as well as they should, the first step will always be a constructive conversation with the most relevant officer in order to see where the problem is coming from. If however despite our efforts the performance issue persists, the raider can see his position in the guild questioned even when not in a trial period.
Specs and Roles
We do not require from players that they play two Roles (a main Role, and a secondary Role / "Offspec"). However, it is still extremely valued! So if you can take your hybrid class one step further and play several Roles at a high level, you will find within Resolve a healthy environment to do so. We always try to have several players who can play different roles according to the raid's needs, as this brings fantastic flexibility.
In Legion and with the arrival of Artifacts and Relics, we have a pre-determined selection of raiders using their offspecs in raids to optimise everyone's AP spending and Offspec loot distribution. These offspec raiders are well identified and fall into two priority groups: 1st priority offspeccers frequently switch to their other role in raids ; 2nd priority offspeccers use their offspec as backup and for comp flexibility. See Loot Rules for details on how offspec loot is distributed.
Switching Character or Role
We fully understand that for some players, WoW is very much about exploring various classes and roles rather than staying boxed in on a single character. Sometimes the game gets stale and some change is welcome. We always try to accommodate Character or Role switches to the best of our ability, while making sure these switches always remain within the guild's best interests. Character switches especially can sometimes cause issues related to gear and things such as legendary quest advancement.
To make things easier, players wishing to switch Character/Role should always attempt to time their switch when moving on to a new raid Tier or new Expansion. This way new characters follow the natural gear progression in the new Tier, together with the rest of the raid.
In order for a character switch to work smoothly, it must fit the following requirements:
Gear level - is the character at a reasonable gear level that will allow it to participate in current content?
Artifact Progression - Is the progression for the character's Artifact advanced enough to participate in current content?
Roster implications - what are we gaining/losing? We may not be able to accommodate switches to classes/roles already heavily represented; similarly a switch from a much needed class/role may need to be held off until suitable replacement has been found.
If these prerequisites are met, Officers will give your switch a green light. Following this, the switching player will effectively go through a "Test" period to ensure he can play his Character/Role at our expected levels of performance. This Test period also affects loot distribution in the exact same way as for a regular Trialist (see Loot Rules below for details).
Boss drops in Resolve will be handled using a Priority System that distributes the drop depending on a certain set of rules.
In raids, loot distribution will be handled using the addon EPGP Lootmaster which all raiders must download and activate (no configuration required). When an item drops, a list of buttons will appear for every player, allowing them to tell us if they want that item and with what priority. These loot options are presented below. In addition, this addon also allows players to add a "note" to their chosen loot option to provide more detail in niche cases, such as relic trait value, etc.
Loot Options and Priority
When an item drops, people will have 5 main loot options offered to them, as well as 3 additional options that specifically concern Tier Set Bonus distribution and mostly come into play when we start a new tier. These options are presented in the following order, from first priority to last priority.
*Tier only* Tier 2P: a raider will choose this if getting the tier piece will complete their 2P bonus.
*Tier only* Tier 4P: a raider will choose this if getting the tier piece will complete their 4P bonus.
*Tier only* Tier 1/3P: a raider will choose this if the tier piece is the 1st or 3rd in their set.
Wish: a raider will choose this option if he strongly needs it for their gear set (BiS item or a huge upgrade generally). Choosing this option lowers your priority on your next Wish. Only usable once per raid because it relies on a dated record.
Upgrade: The standard / default choice for an upgrade (higher ilvl item or better stat distribution).
Offspec: If the item is a upgrade for your secondary Role.
Gamble: This applies specifically to tier tokens and relics.These drops potentially have chance to "roll" high, either by proccing WF/TF/sockets or through rolling good traits in the Netherlight Crucible. This option should be chosen only when the item is not an upgrade in its default state, but can potentially proc/roll into an upgrade.
What happens when more than one person chooses the same option?
Wish: If a raider wins an item using this option, their Wish will be dated. For their next Wish contest, they will then lose to anyone also using Wish but with an older "latest Wish" date. This ensures a natural rotation for the most valuable drops, such as WF/socketed items, key Tier pieces, trinkets, relics.
Upgrade, Gamble, and Tier Set Bonus: If more than one person contends for the same option, the item is awarded based on the following criteria:
ilvl the player has in that slot ; player with biggest ilvl upgrade wins.
Random roll: in case of an ilvl tie, the highest roll (using EPGP rolling) wins.
Offspec: This option is only considered if no one needs the item for their main Role. A few raiders have been selected specifically to maintain a raiding offspec. These raiders are well identified and will get priority over other raiders who roll on items for offspec. If more than one primary offspec player chooses this option, the item will be awarded according to the same criteria as above: ilvl difference, and roll in case of a tie(The player's Offspec items will be taken into account for ilvl comparisons).
Relics: ArtifactRelics are distributed using the same rules as any other item, but it is worth going over any specific situations that might arise for Relics in particular, especially with the Netherlight Crucible in play.
In order to avoid gear waste, everyone in the raid (even pure DPS classes) must have a clearly identified main spec that corresponds to the artifact relics they wish to upgrade in priority.
In cases where specs require two of the same Relic type, the lowest ilvl of the two equipped relics will be considered for ilvl comparisons.
Relic traits can have a high variance in value for different players. To account for this, we recommend using the "Note" option to specify how good a trait is for you. Furthermore, when Gambling for Netherlight Crucible trait upgrades, it is a good idea to specify how good/bad current NLC traits are comparatively.
Trialists and Loot: All of the above Loot Rules stand for both Members and Trialists on an equal footing, except for 2 specific cases applied to Trialists:
Trialists can not use Wish on items.
On a tied loot choice for Tier items, a full Member will have precedence over a Trialist when completing set bonuses. (this applies to the Tier 2P, Tier 4P, and Tier 1/3P options).
Raid times are the following:
Wednesday: 19:45 to 23:00 CET (server time).
Sunday: 19:45 to 23:00 CET (server time).
Start time for invites is 19:30, raid members are expected to join by 19:45. Trash killing and raid setup can take place, and at 20:00 sharp we are pulling a boss.
Resolve uses an external Raid Calendar to keep track of attendance and the composition of future raids. This calendar is an easy-to-use tool that only raiders can access, where they can check who's raiding in the next raids as well as inform Officers of absences.
Signups and Attendance
Attendance is a crucial matter for any guild that raids only 2 days per week, because low attendance implies a bigger roster and very heavy standby rotations for raids. This is why we value attendance as one of the most important aspects of raiding in Resolve.
As such, members are expected to be available for both nights on a regular basis, within of course reasonable exceptions (vacations, family matters etc). Overall attendance required: at least 85%.
Signups... ...are not needed! We will consider by default that you are available on every raid; you do not have to sign up for anything. Everyone will be marked as "Raiding" for the next raid in the Calendar, unless you tell us otherwise.
Not here for a raid? If you cannot attend a raid, you will need to do one of the following:
Mark yourself as Absent for that raid, directly on our Raid Calendar.
Or if unable to unsign yourself, notify one of the Officers (in-game mail, forum PM, discord, text message...), so we can adjust the Calendar for you.
Unsign deadline: in order to be the least disruptive possible towards raid organisation, we request that everyone must unsign for a raid before noon (12pm) of the same day imperatively. If you fail to do so you will be marked as 'No-show' even if you warned us later on that day.
Late for a Raid? If you are late for a raid, you must try to warn us before raid invites start (7:30 pm). If you fail to give us this fair warning before the raid starts, you will be marked as 'No-show'.
No-show: being marked as such in the raid calendar is never a good thing, it implies that you at some point failed to give fair warning on an unsign or being late. This is considered disrespectful towards everyone else in the guild, and as such you will be penalized: your 'Latest Wish' date will be incremented to the date of your 'No-show', meaning a drop in the Wish loot priority (see Loot Rules for details about the ''Wish' system).
Standbys and Raid Spots
Due to the strict raid size of 20 in Mythic raids, If we have more than 20 people available or we have too many of a certain role, certain players will be asked to Standby on that raid. When on Standby, we will ask that you remain reachable either through battle.net or another means of communication (a phone number we can text for example). You must also be able to join the raid within a reasonable timeframe (10-15 minutes) should we require it. You don't have to be in-game or even in front of your computer, as long as you remain reachable and available.
In order to keep roster rotations fair, every raider, including Officers, will take turns on Standby. Every time you Standby on a raid, you will be marked as such on the Raid Calendar and your latest Standby date will be tracked and updated. Players with the earliest Standby date will always be chosen to sit-out first (with the condition that the raid setup remains viable). What this means is that everyone will naturally take turns Standing by on raids.
Note 1: Absences do not count towards your Standbys. Someone on Standby must remain reachable and available to join the ongoing raid if needed. Note 2: If we need a Standby for a raid but it would normally not be your turn, you can volunteer to Standby instead of the chosen person (maybe you have homework or chores to do but could be available to raid in a pinch, for example). Volunteer Standbys have exactly the same status as any regular Standby. Again, the important thing is to be able to join the raid at any point if required.
We use various tools to communicate, both in and outside of raids. And of all these tools the most important one is probably the one you're using right now: our Forums website! Indeed, Forum activity is a great sign of a guild's health. Here you can participate in tactical discussion for future encounters, banter amongst friends and keep up with the latest Guild news and information.
Our other main communication tool for raids and other gaming activities is our Discord server, which serves are our voice communication system during raids, but is also a tremondously active "Guild HQ" where everyone can stay in touch outside of the game.